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Mount And Blade Mercenary Contract

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Mount and Blade Bannerlord How to Join a Kingdom

You might have to complete the main mission 'Rebuild your Clan' to gain enough influence to join a kingdom. If you want to join a kingdom, find a castle in the area and speak to the lord inside. If there is no lord, try a different castle. When you get to a castle lord, tell him that you wish to fight for the kingdom. They will offer you a mercenary contract and pay you for each battle you win in their favor.

I don't want to be a mercenary of the sarranid anymore so i can seige some castles and claim them for myself. The problem is, i'm still considered a sarranid mercenary so any castles i seige go to him with no possibility of being granted to me. I've tried getting hostile towards them, and have raided cities, and even defeated some of their. Mercenary contracts NEVER expire and breaking them incurs all the same penalties as breaking vassalage. On top of that they pay virtually nothing. Your options are: 1) Break the contract and have that entire faction hate you probably forever. 2) Become a vassal since there is no benefit to being a mercenary. Mar 31, 2020 Mount & Blade II: Bannerlord – Becoming a mercenary. Becoming a mercenary and, subsequently, a vassal for a kingdom is quite straightforward enough, though a little time-consuming. Apr 10, 2020 Learning how to make money fast in Mount & Blade II: Bannerlord is an important skill that plays a role in everything. To help you buy the best armor and weapons while paying off rising party fees.

This also allows you to join up on armies in the area that are of the same faction. You can join a kingdom mid war and follow the army around netting you good exp, loot, and prisoners. Be wary of raiding villages though, sometimes your companion members get whiny about it. Killing the garrison is fine, its looting after you have beaten them that gets your companions upset.

Captain Agility 32 Personality 32One skill at 60 and two at 207. Operative Agility 30 Personality 30One skill at 40 and two at 105. Bandit Agility 31 Personality 31One skill at 50 and two at 156. Ondres nerano.

When you join a kingdom you also take on the enemies of that kingdom. So if they are at war, you also join that war. This means you will be hunted if you are in the enemies lands and you cannot use the villages/shops anymore in the enemy area. If you click onto an allies army, you can join up with them and follow them around. It does still take your food, and the allies will take food if they are starving, but moving as a large unit means more protection. You can also donate troops to the garrisons of castles in the kingdom you have joined.

Mount and Blade Bannerlord How to Join a Kingdom as a Mercenary

The first step in joining a kingdom is as a mercenary. Nobody knows who you are and as such you first need to prove your worth as a sellsword.

  • Level your clan up to 1. (Completing the 'Rebuild your Clan' quest also requires this.)
  • Wait for the kingdom you wish to join goes to war.
  • Find a lord of a kingdom you wish to join on the map.
  • Speak to them about joining as a mercenary.

You're now enlisted with that kingdom. Its enemies are now your enemies unless you cancel your contract. You can now join battles, armies, participate in sieges, and earn some serious coin. Influence earned throughout is also turned into coin, which offsets your army upkeep slightly, allowing you to remain in the action for longer.

Do note that kingdoms your kingdom is warring with will now try and take you down should they spot you alone in the field. You won't earn any settlements or forts here, but you will be able to acquire military, plenty of items, and prisoners.

Mount and Blade Bannerlord How to Join a Kingdom as a Vassal

Your clan needs to hit level 2 before you're able to join a kingdom as a vassal. Joining first as a mercenary helps to build relations. If your clan has considerable renown, you can join a kingdom as a vassal. By doing so, you will be swearing to a ruler and going all-in with a specific faction, so choose wisely.

  • Level your clan up to 2.
  • Find the ruler of a kingdom you wish to join as a vassal.
  • Speak to them about joining as a vassal.
  • Swear an oath and progress through the dialog.

The major difference between mercenaries and vassals is the latter has a closer tie to the kingdom. As a vassal, you will be able to vote on various political topics, be in with the chance of acquiring land, and raise armies yourself.

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  • If you're looking for something to do in the early game, the best options are the guild masters in every major town (use the 'take a walk around the streets' option or whatever to find them), who are guaranteed to have jobs that often pay well, or you can go to a tavern and ask about jobs, which will let you know about any particularly high-paying ones.

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  • You will also definitely want to improve your relations with villages by doing quests for them, since that makes them offer you vastly more units, and higher-level units; recruiting a mass of 20+ guys from one town that you're in good standing with is much less tedious than roaming around getting 4-5 from each village.
  • Once you have some money and a decent army, you'll want to ask lords for tasks until you get offered a mercenary contract, which will let you fight in that kingdom's wars without standings repercussions (your standings will reset to neutral after the war ends, although if you loot/burn villages they'll hate you forever, so avoid doing that for the aforementioned recruitment reasons.)
  • Once you've spent a while as a mercenary/vassal you can fight for a pretender or start your own kingdom.
  • Horses in M&B are insanely strong and you can easily kill 30+ guys per battle mounted, but personally I think infantry gameplay is more tactical and fun, so try them both.
  • The nords and rhodoks are definitely an extra challenge, so the vaegirs might be a good choice if you're looking for a balance, since you have strong on-foot options but can still go to town with the horses when need be.
  • Don't worry too much about your character, though, since skill points don't make a big difference and any character can be an all-arounder.
  • If you don't mind being obligated to keep party members around, you can skill them up in stuff like wound treatment and save your stats for charisma and combat. It's also fine to spec in that stuff yourself though since going around without wound treatment for even a little while can be brutal.
  • Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge.

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As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits.

Kingdoms

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The various kingdoms each have their own playstyle and I highly recommend you join the kingdom that suits what you want to do. In order loosely from strongest to weakest:

Khergits: Horse archers and lancers with no regular foot units, the easiest faction for a beginner

Swadians: All-arounders with a focus on lancers, also very powerful

Vaegirs: Archers primarily and cavalry secondarily, their infantry are not so great

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Sarranid: General all-arounders with no real focus

Rhodoks: Spearmen primarily and crossbows secondarily with no cavalry at all. Presumably strong against horses but the AI aren't that great with spears.

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Nords: Infantry only with axes and bows, often gets massacred by horse-heavy armies.

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